One week to go!
Let’s take a look at forecast:
Not too bad but hydration/shade will be important.
Also, we are running a 3 man team so we could choose to do many short sessions or two long each. If it’s hot and humid I think short is better.
Also, @EnduranceKarting can breathe a sigh of relief. Gopro dragged their feet on my cam replacement for the hero max so I won’t have 360 footage. As a consequence, all of Chris’s carefully taped off sections will remain upright.
However, @RandallC just got a hero12 so we will have good footage from his perspective too.
Speaking of hero 12: it has 10bit color buried in the menu. Turn that on and highest bit rate. Color, natural. Flat is too much post processing, gopro color is too contrasty (but useful outdoors).
Since you won’t have the 2.0 lens mod, you will be able to shoot in 5.3k, which is nice!
The other thing by with the hero 12 is the big 8x7 sensor. It then crops this for shooting mode. So you can shoot shorts vertical 9x16, if you wanted to.
I just create a seperate movie when I make shorts where I define the image size in premier sequence and then drop the full frame footage in and it crops in editor. I’ll use square to get max width/height that I can off the footage. Ie 2160x2160.
@nikspeeds has been playing with ND filters. The deal with action cans is that they are fixed aperture (always wide open) and therefore use shutter speed and film sensitivity (asa/iso) as the 2nd variable to get exposure. So the film sensitivity ranges from 100-3200.
Outdoors the cam will have to shoot 60fps and high shutter speed. This is great for freezing action but appears almost too good, too sharp.
We are used to 24 fps from the movies. When you slap a ND filter on it allows the cam to be less focused in freezing action and you can then use a slower shutter speed and it looks more natural. Note pavement artifacts.
In my 60fps high shutter footage, the pavement needs very high resolution and high bitrate playback or it looks weird, too sharp. If resolution of playback drops, that transforms into blocky areas.
With Nik’s footage, the camera cant get sharp frames of the pavement since the shutter speed is low enough to create motion blur and the pavement texture is de-emphasized.
Nik:
Mine: