Nice! It seems when you get to around 1200-1300 sof it starts getting better, iirc. My favorite field was typically 1300-3500 ish.
TIL Andrew Ridgeley drove formula:
" After Wham!, Ridgeley released a 1990 solo album that flatlined and he did a short stint as a Formula 3 driver, but he has otherwise stayed out of the limelight."
Yea more excited it was quick and easy to go up a license and get out of the Miata. Not a fan of the way it drives with baseline setup you are stuck running. I have the BMW Z4 GT3 and that think is money for the way I drive, don’t think it’s raced anymore tho so that sucks.
I’ll probably try out the Toyota GR 86 and Ferrari GT3 races tonight.
If you haven’t gotten the oppty irl, then oval stuff is worth a visit. I personally don’t much care for superspeedway racing, but I do love medium sized ovals.
For me personally if I’m going to do anything oval racing it will probably be on dirt. It’s what I grew up doing. I’ve tried oval racing IRL and in the sim along time ago not a fan.
Tried out the UMP modified last night and had a blast. The motion seat really helps you feel the rearend hike up as you get on throttle and set it into a corner.
Really wish the game had 600cc micro sprints but the midget will have to do.
I’ll try to get a video of the whole setup in action.
I’ll buy you the sprint car and you can drive it on medium paved oval wingless. This bonkers thing:
I’d like to hear your take.
Comparatively, dirt is for safety lovers
Wait a sec you got a seat mover, too?
Good wheel choice. I also use the smaller formula one.
Ok so not even remotely an engineer.
What on gods green earth do wavelengths and gps mean?
I’m guessing the wavelength has to do with timing.
Okay. Yea that’s NUTS!
I’ve got the Fanatec McLaren wheel, F1 podium wheel, a NASCAR wheel, and the one in the picture with the package when I bought it.
The seat base uses a Next Level Racing motion platform. It really helps sell the experience. It’s little weird that your body moves in relation to the wheel, but that becomes not noticeable when racing.
It’s a pretty insane setup. The guy before really splurged on the rig.
It would appear that that other guy might have been @speedcraft since he has almost the exact same setup if I am not mistaken.
Now which one of us will buy the new 3k sim pedal?
Alas, not me. My next spend will be on hydraulic thumpers.
Something like these:
You have to try to understand. Basically corner exit (for want of a better term) is incredibly knife edged. Well worth the challenge.
Ha, I only have two wheels. But I do have an older DOF H3 3-axis motion system.
Alas, at the moment it’s mostly collecting dust, and dirty looks from my wife.
Thanks Dom! I was looking at the DOF reality linked here. Is that the go to for affordability and bang for the buck? DOF looks to be quite enticing…lol.
Honestly I don’t know. The one Warren has seems appealing because it provides a wide range of movement at a relatively low cost.
@speedcraft worth it?
The ones I have been eyeballing are the 4 actuators you put in the rig. They are kind of expensive, though.
I dont really like the 6 dof like these, don’t like the movement.
I am looking to buy one from https://www.effectsimulations.com/product-page/GT-Cockpit-EVO
That uses a SIMRIG SR2 system. Not sold on it yet, I am looking at Sigma Integrale DK2+ system too
From what I have read the more subtle ones with less travel are better than the ones with big travel. Less theater.
Here’s where I’ve been looking:
I am running the 6 hours of Joisey tomorrow with @AndreLafond and @E13!
Weather appears to be a crapshoot. 50-50 t-storms. Lightning would be an issue, so fingers crossed.
On the plus side, hi is in the 80s.
I have not done any karting since my last race, including sim, as I have been playing Diablo 4.
I suspect that despite not driving for a month, all will be fine. Since there’s three of us on the team, fatigue won’t be an issue.
Ah if you meant hardware the deal right now is fanatec offering the 5nm dd package with pedals for $400. That’s a game changer (DD) with a modest upgrade path (8nm power option).
@Bimodal_Rocket & @slowandsteady I guess the value depends on your objectives. I got it for two reasons:
- I thought the increased immersiveness would be fun.
- My background was IRL racing with no SIM, so my ability to drive at the limit is based on physical feedback much more so than visual/steering feedback. I was hoping the motion system would help me bring my physical skill set into the virtual world. That is why I wanted a 3-axis system.
For the DOF 3H I got, objective #1 was absolutely achieved.
Objective #2 did not pan out as I had hoped. At that point I was good in sim, but I couln’t seen to bridge the gap from good (top5-10 top split) to fighting for wins in the top split. Maybe it’s ingrained wiring from IRL, maybe it’s age, maybe it’s something else. Anyway, if I put the work in, I could probably earn at least a partial level-up in the virtual world, but I’m just not that into it anymore. I’ve discovered that I don’t enjoy racing most of the people I’ve encountered in iRacing (and worse, my response to that environment was making me not like myself when racing online), so I have stopped racing. I now just turn some laps now and then, or do AI races.
But I digress. Overall I would give the value of the H3 about 7/10 (for iRacing… that all I use)
On the plus side:
- 3-axis motion (personal opinion, but I wouldn’t bother with a motion system if is doesn’t have yaw motion)
- It just works (plug everything in and Robert is you parent’s male sibling)
- The software provides good, independent control for each motion axis.
- Pretty well built for the cost
On the minus side
- There is some play in the motion drive gearboxes. This is noticeable when getting in/out, but I never notice it when driving.
- It is not exactly beefy (a small amount of flex in the steering tower - with my heavy Accuforce wheel, likewise for the pedal mount) This is no 80/20 rig. That said, it would be easy enough to incorporate a couple of kart steering shafts to strengthen the pedal mount, and maybe something similar for the steering. I personally don’t think it makes that much difference, so I haven’t bothered yet.
- The longitudinal motion is a bit wonky during hard braking if turned up too high… maybe that’s mine, or maybe that’s just a design limitation. But, I don’t’ think the motion is ‘realistic’ at the level that is problematic, so it’s kind of a non-issue for me.
- It is great with VR, but for screens you move relative to (not with) the screens. I never found this to be an issue when using screens, but just thought I’d mention it.
Angry Yoda?
Do or do not, there is no try! I kid, I kid.
I too would experience a considerable emotional and psychological in iracing, completely unlike actual IRL racing,
Speaking of which, I’ve been watching the Tour De France version of drive to survive and it is excellent. I understand Tanguy better now.
Something like that…
“Do or do not (take out that SOB who ruined my race and killed my safety rating), there is no try!”