Sim Racing Megatopic

Almost there

Now to land a .05 s2 on the lap.

Just pipped 3 who was at .009.

@speedcraft Do you think this is coincidental? How the top four times sorta pair up?

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That’s probably a part of it. I know that it’s common that folks feel nausea in vr if refresh rate is below 90hz.

Perhaps the subtle strategy of figure 8 trailer racing is what we seek.

I believe this is their final year:

@tankyx is there any relationship between screen refresh rates and nausea? Woukd a fast refresh screen 144hz for example, make a diff?

I’ve found in addition to image tearing, low rates like 60hz can be a bit disorienting.

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Higher refresh rate tends to reduce nausea indeed

Warren,
I found a bridge to sell you:

https://reddit.com/r/nextfuckinglevel/s/VgG55QAmYW

AI drone advances;

https://www.nature.com/articles/s41586-023-06419-4

@Awa you get that rig setup yet?

Im just waiting for some adapter for the dd its 0 degres now and i want about 15 degree tilit on the wheel

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I like the look of this sim rig. It’s very simple and karty.

If KartKraft weren’t so up in the air, I would consider this. I’d also want to add motion in the corners.

And, I’d ditch that seat and get a padded tillet.

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Hey there Mike. Good call.

Something to think about: I noticed as I changed things up that wheel position: height, tilt, and distance from body: has a direct impact on your joints. Particularily wrists, and the small bones in your hands/arms.

I was developing some sort of arthritic type response to my wheel placement. Mess around with position if you find it causes strain.

The dd, even small ones, put out more “shocks” than the older systems and are harder on your body.

Random @tjkoyen:

tj wants to move to fishy racing, @tjkoyen you gonna paint fishes now or wha :rofl:

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I know 2 different TJs from kart racing… could be either of them! This is one of those old-style diners where they’d come serve you in your car. Looks like it’s been closed for years as most of them are.

@speedcraft
Thought this might interest you:

Timestamped

If I understand correctly, Feynman and other mathematicians/physicists are limited in how they can articulate the beautiful problems/questions without using the language of mathematics.

I thought this mid interview about face interesting and relevant to the process of learning /understanding we discuss.

@Bimodal_Rocket Thanks for the link; very cool! :+1:

Hey Warren,

You know what else is cool?

Keeping the exit so tight you bicycle and then pull like a diesel on your competition…

Take a look at this final turn: :sunglasses: It’s very, very fast.

That would be a ‘slow-down’ track limits penalty in iRacing. :grin:
But, you definitely smoked him down the straight.

Aha, s3 is clean. The dirty bit occurs t3, barely, alas.

This shortening of the course in s3 involves one on at all times.

What’s annoying is when you get a dirty lap when the inside of the kart is off the ground and the outside is down. This happens sometimes when you get too wiggly in the opening bit.

Also, there’s something here that’s important that I learned the other night, have been percolating, seeing really good results. I keep learning cool stuff on this one turn. It’s got lots of things going on with planes and cambers and kerbs and stuff. More to follow.

Edit: Yuppers. working. My last session had me landing sub 9 S3’s repeatedly, back-to-back. My kinda shit laps were 9.03ish. I did an 8.908 as well.

I also did an.835 S1 followed by a 2.00 S2, which was kinda interesting…

There’s an unanswered question we have about what the bottom is, here, at least for our little gang of racers. A fast lap is either a .8 S1 with a compromised S2 or a more modest S1 in the low .9 range with a smokingly fast S2 of say, .05-.00. (which I’ve done).

Anyways, so, that .835/.200 was a fast one. What was interesting is that it had a particular shape/flow that struck me.

Comparatively, my .835/.200 combo is good among the .8/.? gang on the LB. Tazzy is comparable, but almost 7/100 slower in S1. But, is the one I just ran really good? I am not sure.

Anecdotally, I kind of felt like there was an “Aha, this is how that complex is supposed to feel if you really charge S1”. feeling. It was kinda different in some significant ways that I can’t articulate right now. But, there was also a very distinct, “Hmm, but that also feels like that was all of it, or close enough to feel like there’s not enough there”, pleasant though it may be.

So, if that’s the case, I’d agree. Because I know then that the .93x, .05-.00 approach is faster. S3 is S3 and totally independent, pretty much of how you exit S2. However, how you track out of the first complex round the bend, onto the fast bit, is wider in the .8x/.2 method. So, that might be a thing from a distance traveled perspective.

Anyhoo, back to lapping. The game’s afoot! Objective is 3.90-3.93 / 5.00-5.10 / 8.85-8.90

iRacing just reworked Zandvoort and now it’s has the two awesome banked corners!

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