Did I ever yell you about the “power lines” in KK?
Part of the power lines is how it feels. There is a perfectly on boil feeling you get when the kart is driven on the edge, but perfectly balanced, in the rubber. It’s very reminiscent of “planing” on a windsurfer, the moment when the board comes alive. You become lifted off the surface it seems, skimming along, agile and quick. On rails, but highly manoeuvrable.
Every corner in KK has some sort of power line: the rubber is generous, and, always the same. Within that rubber, there is a specific line/input combo that literally “lifts” the kart off the track and, if you let it happen, just sort of takes you.
A few caveats:
It’s up to you to recognize the beginning of being “in” the power line and make sure that you don’t kill it with an ill timed input. Also, once you are on, you can fall off. While the kart feels very agile and on rails, it’s basically surfing slip angle. Past that, you’ve fallen off.
But any ways it feels pretty cartoonish, almost like the turn goes “Boing!” and teleports you in real time to the track out. It feels absolutely right, though.
While these power lines are wonderful when you stumble upon them, I wouldn’t try to TT around hunting them down. First off, it’s hard to get on the magic carpet; angle and speed have to be just so.
Secondly, for me, it is usually accidental, the result of something a little different at turn in. To initiate this in T1 at GVKC, for example, I have to brake earlier, lighter/quicker release than normal.while turning in earlier.
In, short, it’s unreliable as heck and is usually somewhat accidental.
But, I think what the power lines represents is that point of perfect interlock between the tire and the rubber on the track, at the exact sweet spot of where the thickest rubber and the ideal line overlap. If you enter this line at the correct speed/angle, its like that planing I described. Like stepping onto a moving carpet, sorta.
Maybe that’s why the throwing it in in KK seems to work so well. The rubber is idealized and allows for strange grip. I’ve often wondered if the perfect lap in KK is nailing the power line of each turn. I wonder if a computer could just simulate what the perfect lap is for us.