I revisited kartkraft after a very long break to see what had changed and how the game felt after a prolonged absence.
I hopped into time trial on the ka100 at AMP and let it rip in the base kart. The kart felt alive but a bit heavy to steer and unpredictable under braking, prone to snap oversteer if you dwell too long on pedal.
However, the force feedback was so alive and the kart sends so much information to the user, it feels comparatively much more detailed than iracing. Maybe it is because a kart is a small vehicle, but it feels to me like you have much greater sensation in KK, particularly what the wheels/tires are doing. The kk experience is more direct, more forceful, more “real”.
I spent a few hours chasing down the kart, seeing if I could make it feel right. By adjusting the kart, I was able to arrive at a setup that allows for deeper braking while keeping the kart pointing forwards. The kart can hold load better, brakes well, and turns on a dime. It’s not perfect, but fiddling with setup allowed me to approximate what it should feel like, and it’s enjoyable as heck.
The real beauty of kk lies in the way the kart handles, how it interacts with the rubber. Jumping back in, I am once again, blown away by how richly detailed, when tuned, the KK driving experience is. It is so raw, so unfiltered, so direct. It’s an absolute joy. I spent the session surfing the rubber, getting faster and faster, remembering how it feels to hustle the virtual karts.
The six months I have spent in iracing have taught me a ton and I find that I see the track and it’s challenges much more clearly now. I have a better understanding of driving overall and suspect that my time in iracing has been beneficial. Iracing has been an amazing experience, thr competitive ladder system in iracing is unequalled. But, KK is the better sim, from a driving perspective. It sucks you into the driving and you are there, in the moment, in KK. As great as iracing is, the wheels are comparatively numb.
I really hope that KK finds its way and becomes the iracing of karting. It’s that good.
I’ll post my setup. It’s utterly bizarre. I basically took all front end out and set the seat way back and down. It shouldn’t work but it kind of does. The setup below is for the FA kart. The different karts are very different. The Sodi, for example, is much stiffer.
I have found that FFB at 50% on base and in game makes the kart reasonably weighted at speed.
Anybody want to race me at amp in time trial?
@tjkoyen The game has changed such that those giant hand gestures I used are now gone. At least at AMP, you cant huck the kart anymore, that appears fixed.