So the big complaint so far is the turn 7 hairpin in the bottom left hand corner. Originally, the map had it as a straight shot into the corner. Then some safety concerns came in, but ultimately, the push from the paddock has it back to more of the original track map that had it as a near straight 180. I’ll get a picture to update shortly.
Yeah we were talking about this in our group chat. That corner made sense with that kink in the opposite direction but was pretty wonky looking running the track clockwise.
Personally I like this layout in counter-clockwise. It was fun the other way, but the blast down into the kinked T1 is a ton of fun and sets up good passing opportunities. On the other hand, the 90° corner that used to be the final corner is pretty insane going through there at max speed, especially on starts, so that was fun too.
Here’s my 5 minutes of glory the last time I gave it a serious attempt:
In some cases, they find a combination of corners that work good for racing and safety and keep it. Kind of a ‘if it ain’t broke, don’t fix it’ mentality. But they usually try to make some modifications each year to try new things out.
Part of it also is just the canvas to paint on. Supercross tracks suffer in the same way. Same footprint, and when you’re confined to a relatively small space, you don’t want to waste too much square footage.
As Xander said, they have a set area to work with, and with how the grid and pits have to be set up, they are confined to a limited shape for the overall layout. Then factor in what will race well, what will avoid bumps, what will be safe, and yeah they end up being similar year to year. I don’t mind it though, the layouts are generally pretty fun to drive and race.